![]() If you wanted the plant stages to have idle animations, like blowing in t he wind, you could have each row of the character sheet be a stage of growth, like so: Row 1: Planted Seed Feel free to comment issues with my design or alternative ways to achieve these systems.įarming/day-by-day system (Completely theorycraft as far as the system itself)Įach plant could have its own sprite/character set (In XP, this is the full 4x4 character grid, in VX/Ace/MV this is the 3x4 single character portion of the full sprite sheet, to clarify). I have no working demo for this and most likely will not, so I cannot guarantee everything will work as explained. This was the original post where I typed this up.Īs a disclaimer, 80% of this is theory crafting based on my experience with RPGMaker engines (XP, Ace, and MV). So I created this little post to describe my ideas on how it can be done to show that it doesn't have to be hard and can be done majority by events. I think that, if anything, its either that people do not want to make these games or, if they do, that they THINK its hard and will require bunches of scripts. A few moments ago I read a comment where someone described some of the difficulties in making a farming/Harvest Moon like game in RPGMaker to explain why people haven't made many. ![]()
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